// Fig. 23.7: Square.cs // A Square on the TicTacToe board. using System.Windows.Forms; // the representation of a square in a tic-tac-toe grid public class Square { private Panel panel; // GUI Panel that represents this Square private char mark; // player’s mark on this Square (if any) private int location; // location on the board of this Square // constructor public Square( Panel newPanel, char newMark, int newLocation ) { panel = newPanel; mark = newMark; location = newLocation; } // end constructor // property SquarePanel; the panel which the square represents public Panel SquarePanel { get { return panel; } // end get } // end property SquarePanel // property Mark; the mark on the square public char Mark { get { return mark; } // end get set { mark = value; } // end set } // end property Mark // property Location; the square's location on the board public int Location { get { return location; } // end get } // end property Location } // end class Square /************************************************************************** * (C) Copyright 1992-2006 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/