namespace GameServerForm { partial class GameServerForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.launchServerButton = new System.Windows.Forms.Button(); this.howManyClientsLabel = new System.Windows.Forms.Label(); this.infoTextbox = new System.Windows.Forms.TextBox(); ((System.ComponentModel.ISupportInitialize)(this.clientNumberInput)).BeginInit(); this.SuspendLayout(); // // launchServerButton // this.launchServerButton.Location = new System.Drawing.Point(12, 195); this.launchServerButton.Name = "launchServerButton"; this.launchServerButton.Size = new System.Drawing.Size(115, 39); this.launchServerButton.TabIndex = 0; this.launchServerButton.Text = "Launch Game Server"; this.launchServerButton.UseVisualStyleBackColor = true; this.launchServerButton.Click += new System.EventHandler(this.launchServerButton_Click); // // numberOfClientsLabel // this.numberOfClientsLabel.AutoSize = true; this.numberOfClientsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.numberOfClientsLabel.Location = new System.Drawing.Point(12, 140); this.numberOfClientsLabel.Name = "numberOfClientsLabel"; this.numberOfClientsLabel.Size = new System.Drawing.Size(0, 16); this.numberOfClientsLabel.TabIndex = 1; // // clientNumberInput // this.clientNumberInput.Location = new System.Drawing.Point(236, 49); this.clientNumberInput.Maximum = new decimal(new int[] { 4, 0, 0, 0}); this.clientNumberInput.Minimum = new decimal(new int[] { 1, 0, 0, 0}); this.clientNumberInput.Name = "clientNumberInput"; this.clientNumberInput.Size = new System.Drawing.Size(61, 20); this.clientNumberInput.TabIndex = 2; this.clientNumberInput.Value = new decimal(new int[] { 1, 0, 0, 0}); // // howManyClientsLabel // this.howManyClientsLabel.AutoSize = true; this.howManyClientsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.howManyClientsLabel.Location = new System.Drawing.Point(12, 49); this.howManyClientsLabel.Name = "howManyClientsLabel"; this.howManyClientsLabel.Size = new System.Drawing.Size(218, 16); this.howManyClientsLabel.TabIndex = 3; this.howManyClientsLabel.Text = "How many players to connect?\r\n"; // // infoTextbox // this.infoTextbox.Location = new System.Drawing.Point(12, 275); this.infoTextbox.Multiline = true; this.infoTextbox.Name = "infoTextbox"; this.infoTextbox.Size = new System.Drawing.Size(285, 33); this.infoTextbox.TabIndex = 4; this.infoTextbox.Text = "Select the number of players to connect and click the \r\nbutton to launch game ser" + "ver\r\n"; // // GameServerForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.MediumSpringGreen; this.ClientSize = new System.Drawing.Size(451, 320); this.Controls.Add(this.infoTextbox); this.Controls.Add(this.howManyClientsLabel); this.Controls.Add(this.clientNumberInput); this.Controls.Add(this.numberOfClientsLabel); this.Controls.Add(this.launchServerButton); this.Name = "GameServerForm"; this.Text = "GameServerForm"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button launchServerButton; private System.Windows.Forms.Label numberOfClientsLabel; private System.Windows.Forms.NumericUpDown clientNumberInput; private System.Windows.Forms.Label howManyClientsLabel; private System.Windows.Forms.TextBox infoTextbox; } }