namespace GameServerForm
{
partial class GameServerForm
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.launchServerButton = new System.Windows.Forms.Button();
this.howManyClientsLabel = new System.Windows.Forms.Label();
this.infoTextbox = new System.Windows.Forms.TextBox();
((System.ComponentModel.ISupportInitialize)(this.clientNumberInput)).BeginInit();
this.SuspendLayout();
//
// launchServerButton
//
this.launchServerButton.Location = new System.Drawing.Point(12, 195);
this.launchServerButton.Name = "launchServerButton";
this.launchServerButton.Size = new System.Drawing.Size(115, 39);
this.launchServerButton.TabIndex = 0;
this.launchServerButton.Text = "Launch Game Server";
this.launchServerButton.UseVisualStyleBackColor = true;
this.launchServerButton.Click += new System.EventHandler(this.launchServerButton_Click);
//
// numberOfClientsLabel
//
this.numberOfClientsLabel.AutoSize = true;
this.numberOfClientsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.numberOfClientsLabel.Location = new System.Drawing.Point(12, 140);
this.numberOfClientsLabel.Name = "numberOfClientsLabel";
this.numberOfClientsLabel.Size = new System.Drawing.Size(0, 16);
this.numberOfClientsLabel.TabIndex = 1;
//
// clientNumberInput
//
this.clientNumberInput.Location = new System.Drawing.Point(236, 49);
this.clientNumberInput.Maximum = new decimal(new int[] {
4,
0,
0,
0});
this.clientNumberInput.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.clientNumberInput.Name = "clientNumberInput";
this.clientNumberInput.Size = new System.Drawing.Size(61, 20);
this.clientNumberInput.TabIndex = 2;
this.clientNumberInput.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// howManyClientsLabel
//
this.howManyClientsLabel.AutoSize = true;
this.howManyClientsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.howManyClientsLabel.Location = new System.Drawing.Point(12, 49);
this.howManyClientsLabel.Name = "howManyClientsLabel";
this.howManyClientsLabel.Size = new System.Drawing.Size(218, 16);
this.howManyClientsLabel.TabIndex = 3;
this.howManyClientsLabel.Text = "How many players to connect?\r\n";
//
// infoTextbox
//
this.infoTextbox.Location = new System.Drawing.Point(12, 275);
this.infoTextbox.Multiline = true;
this.infoTextbox.Name = "infoTextbox";
this.infoTextbox.Size = new System.Drawing.Size(285, 33);
this.infoTextbox.TabIndex = 4;
this.infoTextbox.Text = "Select the number of players to connect and click the \r\nbutton to launch game ser" +
"ver\r\n";
//
// GameServerForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.MediumSpringGreen;
this.ClientSize = new System.Drawing.Size(451, 320);
this.Controls.Add(this.infoTextbox);
this.Controls.Add(this.howManyClientsLabel);
this.Controls.Add(this.clientNumberInput);
this.Controls.Add(this.numberOfClientsLabel);
this.Controls.Add(this.launchServerButton);
this.Name = "GameServerForm";
this.Text = "GameServerForm";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button launchServerButton;
private System.Windows.Forms.Label numberOfClientsLabel;
private System.Windows.Forms.NumericUpDown clientNumberInput;
private System.Windows.Forms.Label howManyClientsLabel;
private System.Windows.Forms.TextBox infoTextbox;
}
}