namespace Input_Dialog_GUI { partial class InputDialogForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.label1 = new System.Windows.Forms.Label(); this.playerNameTextBox = new System.Windows.Forms.TextBox(); this.nPlayerControl = new System.Windows.Forms.NumericUpDown(); this.label2 = new System.Windows.Forms.Label(); this.acceptButton = new System.Windows.Forms.Button(); ((System.ComponentModel.ISupportInitialize)(this.nPlayerControl)).BeginInit(); this.SuspendLayout(); // // label1 // this.label1.AutoSize = true; this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.label1.Location = new System.Drawing.Point(3, 107); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(182, 16); this.label1.TabIndex = 0; this.label1.Text = "Interactive player\'s name"; // // playerNameTextBox // this.playerNameTextBox.Location = new System.Drawing.Point(191, 103); this.playerNameTextBox.Name = "playerNameTextBox"; this.playerNameTextBox.Size = new System.Drawing.Size(162, 20); this.playerNameTextBox.TabIndex = 1; // // nPlayerControl // this.nPlayerControl.Location = new System.Drawing.Point(191, 44); this.nPlayerControl.Maximum = new decimal(new int[] { 4, 0, 0, 0}); this.nPlayerControl.Minimum = new decimal(new int[] { 2, 0, 0, 0}); this.nPlayerControl.Name = "nPlayerControl"; this.nPlayerControl.Size = new System.Drawing.Size(54, 20); this.nPlayerControl.TabIndex = 2; this.nPlayerControl.Value = new decimal(new int[] { 2, 0, 0, 0}); // // label2 // this.label2.AutoSize = true; this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.label2.Location = new System.Drawing.Point(3, 48); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(139, 16); this.label2.TabIndex = 3; this.label2.Text = "Number of players "; // // acceptButton // this.acceptButton.Location = new System.Drawing.Point(6, 149); this.acceptButton.Name = "acceptButton"; this.acceptButton.Size = new System.Drawing.Size(89, 37); this.acceptButton.TabIndex = 4; this.acceptButton.Text = "Start game?"; this.acceptButton.UseVisualStyleBackColor = true; this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click); // // InputDialogForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(439, 218); this.Controls.Add(this.acceptButton); this.Controls.Add(this.label2); this.Controls.Add(this.nPlayerControl); this.Controls.Add(this.playerNameTextBox); this.Controls.Add(this.label1); this.Name = "InputDialogForm"; this.Text = "Gin Rummy Input Dialog Form"; ((System.ComponentModel.ISupportInitialize)(this.nPlayerControl)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Label label1; private System.Windows.Forms.TextBox playerNameTextBox; private System.Windows.Forms.NumericUpDown nPlayerControl; private System.Windows.Forms.Label label2; private System.Windows.Forms.Button acceptButton; } }