namespace Input_Dialog_GUI
{
partial class InputDialogForm
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.playerNameTextBox = new System.Windows.Forms.TextBox();
this.nPlayerControl = new System.Windows.Forms.NumericUpDown();
this.label2 = new System.Windows.Forms.Label();
this.acceptButton = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.nPlayerControl)).BeginInit();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(3, 107);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(182, 16);
this.label1.TabIndex = 0;
this.label1.Text = "Interactive player\'s name";
//
// playerNameTextBox
//
this.playerNameTextBox.Location = new System.Drawing.Point(191, 103);
this.playerNameTextBox.Name = "playerNameTextBox";
this.playerNameTextBox.Size = new System.Drawing.Size(162, 20);
this.playerNameTextBox.TabIndex = 1;
//
// nPlayerControl
//
this.nPlayerControl.Location = new System.Drawing.Point(191, 44);
this.nPlayerControl.Maximum = new decimal(new int[] {
4,
0,
0,
0});
this.nPlayerControl.Minimum = new decimal(new int[] {
2,
0,
0,
0});
this.nPlayerControl.Name = "nPlayerControl";
this.nPlayerControl.Size = new System.Drawing.Size(54, 20);
this.nPlayerControl.TabIndex = 2;
this.nPlayerControl.Value = new decimal(new int[] {
2,
0,
0,
0});
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.Location = new System.Drawing.Point(3, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(139, 16);
this.label2.TabIndex = 3;
this.label2.Text = "Number of players ";
//
// acceptButton
//
this.acceptButton.Location = new System.Drawing.Point(6, 149);
this.acceptButton.Name = "acceptButton";
this.acceptButton.Size = new System.Drawing.Size(89, 37);
this.acceptButton.TabIndex = 4;
this.acceptButton.Text = "Start game?";
this.acceptButton.UseVisualStyleBackColor = true;
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
//
// InputDialogForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(439, 218);
this.Controls.Add(this.acceptButton);
this.Controls.Add(this.label2);
this.Controls.Add(this.nPlayerControl);
this.Controls.Add(this.playerNameTextBox);
this.Controls.Add(this.label1);
this.Name = "InputDialogForm";
this.Text = "Gin Rummy Input Dialog Form";
((System.ComponentModel.ISupportInitialize)(this.nPlayerControl)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox playerNameTextBox;
private System.Windows.Forms.NumericUpDown nPlayerControl;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button acceptButton;
}
}