# Microsoft Developer Studio Project File - Name="VisDisplayLib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=VisDisplayLib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "VisDisplayLib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "VisDisplayLib.mak" CFG="VisDisplayLib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "VisDisplayLib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "VisDisplayLib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "VisDisplayLib - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Lib" # PROP Intermediate_Dir "RelLib" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "VIS_SDK_LIBS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX"VisDisplayPch.h" /Fd"..\Lib/VisDisplayLib" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "VisDisplayLib - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Lib" # PROP Intermediate_Dir "DbgLib" # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /D "_DEBUG" /D "VIS_SDK_LIBS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX"VisDisplayPch.h" /Fd"..\Lib/VisDisplayLibDB" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\Lib\VisDisplayLibDB.lib" !ENDIF # Begin Target # Name "VisDisplayLib - Win32 Release" # Name "VisDisplayLib - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\VisDisplay.rc # End Source File # Begin Source File SOURCE=.\VisDisplayImage.cpp # End Source File # Begin Source File SOURCE=.\VisPane.cpp # End Source File # Begin Source File SOURCE=.\VisPaneArray.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\VisDisplayImage.h # End Source File # Begin Source File SOURCE=.\VisDisplayImage.inl # End Source File # Begin Source File SOURCE=.\VisDisplayProj.h # End Source File # Begin Source File SOURCE=.\VisOpenImageDlg.h # End Source File # Begin Source File SOURCE=.\VisPane.h # End Source File # Begin Source File SOURCE=.\VisPane.inl # End Source File # Begin Source File SOURCE=.\VisPaneArray.h # End Source File # Begin Source File SOURCE=.\VisPaneArray.inl # End Source File # End Group # Begin Source File SOURCE=.\VisWndCur4.cur # End Source File # Begin Source File SOURCE=.\VisWndCursor.cur # End Source File # Begin Source File SOURCE=.\VisWndIcon.ico # End Source File # End Target # End Project